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Post by StubbornOwner on Sept 22, 2015 4:55:16 GMT
Please remember this server has no damage cap.. There for the max damage for snipe is currently 200k..(this might increase) Yes, I thought removing the entire code for Snipe and replacing it with normal skill behavior would be a good idea. So it scales with your damage instead of always doing the same damage. Otherwise it would be OP at early game but useless at late game. If your strafe hits 4x 200k later there is no point using snipe. Also increasing the cooldown to 10 seconds isn't a bad idea imo. (now it's 5 seconds cooldown) Snipe is supposed to hit the Cap... XbowMaster is always OP in early game and become useless in late game. That's why I am only increasing the lines for Snipe ( for early game ) Strafe for end game.
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Post by nakres on Sept 23, 2015 9:09:26 GMT
Checking this thread from time to time, I noticed bishops finally got their aoe but in the worst case scenario. I'm assuming Shining Ray isn't going to get buffed since only bishops got the Big Bang in their list. Big Bang takes 1sec? to charge making this skill absolutely awful for long duration fights and finding the perfect conditions in combat. It simply has to do the most burst damage, it's the nature of the skill.
Comparing to AR BB should do atleast:
4x500 (this is the bare minimum for this skill to work) 4x525-550 (recommended)
It's not ment to do higher dps than Angel Ray, it's just supposed to hit more. Don't let Big Bang be the new aoe for bishops.. give us a decent Shining Ray.
*Still no sign of any pets getting buffed*
Also regarding Shadowers.. Band of Thieves shouldn't be ignored, it's still a skill used end game.
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Post by fuck .l. on Sept 24, 2015 2:14:27 GMT
why reduce new Triple trohw 3x170 to 3x160, wtf warrior have 3x170 to 3x300, 130% more and NL 10% more is stupid this class rebalance.
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Post by gfghfghf on Sept 24, 2015 6:41:14 GMT
I have a profession Shadower 3x more range and DPS have nearly the same as the nl, well, what do you say where's the justice.
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Post by StubbornOwner on Sept 24, 2015 7:51:05 GMT
why reduce new Triple trohw 3x170 to 3x160, wtf warrior have 3x170 to 3x300, 130% more and NL 10% more is stupid this class rebalance. Before you start saying how stupid this class rebalance is. Please understand what is the purpose of this class rebalance, it's not about making a job become more OP than usual. it's about REBALANCE for ALL JOBS! And also, we will test all the jobs before we let players download the new file.
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Post by StubbornOwner on Sept 24, 2015 7:59:42 GMT
I have a profession Shadower 3x more range and DPS have nearly the same as the nl, well, what do you say where's the justice. We will have a test first. So the list has not been finalized yet.
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Post by Annoynomous on Sept 24, 2015 14:21:28 GMT
Super transformation 240s cd (originally 360s cd) *This skill does not + wa as shown and gets canceled randomly.
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Post by nakres on Sept 24, 2015 21:20:29 GMT
Drk should get their Dragon Blood buffed (12wa current) like hero's get their Rage. It also doesn't stack with Beholder nor apples making it useless. Not sure if only increasing the damage on Crusher/Fury would suffice.
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Post by StubbornOwner on Sept 25, 2015 6:40:16 GMT
Drk should get their Dragon Blood buffed (12wa current) like hero's get their Rage. It also doesn't stack with Beholder nor apples making it useless. Not sure if only increasing the damage on Crusher/Fury would suffice. But they have berserk, which is good enough for Drk since their dmg is now higher.
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Post by nakres on Sept 25, 2015 8:25:51 GMT
Drk should get their Dragon Blood buffed (12wa current) like hero's get their Rage. It also doesn't stack with Beholder nor apples making it useless. Not sure if only increasing the damage on Crusher/Fury would suffice. But they have berserk, which is good enough for Drk since their dmg is now higher. Yeh I meant for future balancing if they are still behind the dps charts. Tweak their buffs instead of their main skills, Dragon Blood is now just a waste of SP.
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Post by StubbornOwner on Sept 26, 2015 9:54:32 GMT
Also, Owner, if you're gonna test dps with 20k Ap you should atleast use: - high att stompers (20+) - high att gloves (lv 140 30att+ ) - high att cape (20+) - elixir (+140 att) - perfect lv 140 weapon (10% scrolls) - shield for some classes with high Weapon att (20+) - att mask (also dont forget dark angelic blessing & normal rings) why? mages don't benefit as much from Magic Att. as the others do from Weapon Att. if you don't use these items all Weapon Att. classes will be MUCH stronger than the mages when they're geared Buffed meditation. Snipe is supposed to hit the cap. There's nothing to change for this skill. Buffed their AOE Skills to make them farmable.
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Post by o.o on Sept 26, 2015 11:08:10 GMT
bowman- marksman:
old sharp eyes: 15% critical 40% damage new sharp eyes: 35%critical 70% damage
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Post by StubbornOwner on Sept 26, 2015 12:06:27 GMT
bowman- marksman: old sharp eyes: 15% critical 40% damage new sharp eyes: 35%critical 70% damage Rejected..
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Post by wukong on Sept 26, 2015 14:46:02 GMT
Dark knight: power stance 90% seccsus > 100% seccsus HB cannot be debuffed (can help in extreme bosses for other players, less for me, clean i have 20k hp) Beholder mastery 20% > 35% or even abit higher to 40 (most of the jobs are 50%mastery, check me if im worng )
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Post by StubbornOwner on Sept 26, 2015 17:41:55 GMT
ice/lightningElquines damage from 270 to 1000, duration 120 seconds to 240 seconds fire/poisonIfrit damage from 300 to 1200, duration 120 seconds to 240 seconds BishopBahamut damamge from 230 to 800, duration 120 seconds to 240 seconds Blaze WizardIfrit: same as fire/poison Too Op... Why do they even need to get buff anyway?
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